Monday, November 9, 2020
Logo
Thursday, November 5, 2020
Game poster and logo
Monday, November 2, 2020
Ideas, mood board and mind map
Poster analysis
features of a games poster
- Main title prominently featured in clear view
- Main character or Main part of the game featured as the focus of the poster such as the Halo array in the Halo game poster
- The name or the developer that has created the game
- simple design that uses minimal colour to captivate the eye
- silhouette or outlines of characters, places or objects
- realistic in some cases to show the realism of the game and the graphical capabilities of the game
- some show the credits to people who worked on the game.
- a release date is shown on different posters
Research
Story types
Narrative principle elements of storytelling
Plot
Character
World
Language
The three-act structure
ACT 1(setup): introduction
ACT 2(confrontation): rising action, stakes get higher
ACT 3(resolution): crisis, falling action
Todorov's narrative theory helps the viewer of the film to understand plot. When the film has a distinct narrative it becomes more organised and structured. A main part of the narrative theory is the structure of a narrative. Todorov theorised that a film is separated into five main stages:
Equilibrium
Disruption
Recognition
Repair the Damage
Equilibrium Again
Cinderella
Starts with terrible life
Catches a break and has a chance at a new life
Experiences a better life
Conflict pushing back toa terrible life
Gos back to the start were life was terrible
Saved in some way and ends up with the better life
Vladimir Propp
Identified 31 functions of stories
7 types of story structures
Game ideas
Main character Indiana Jones or another adventurer based off of his design.
Story starts off in the adventurers home town such as an old university town or a city, events take place that flings the character into conflict sending them into a new setting such as a jungle or desert. Desert would be a better setting as the idea of pharaohs and ancient egypt is a good start, perhaps the main character is looking for an ancient key to an ancient vault with treasures in the vault are 2 items one that the adventurer wants and one that the antagonist wants.
Perhaps the adventurer's father dies and he finds his father's notes detailing an artifact that could bring him back to life.
He would face conflict by reaching the destination only to find out nothing is there or the antagonist had been there before and he must now track them down.
He could use the artifact to bring his loved one back from the dead but it goes wrong and he has to face them and get over their death creating a closing where the death of the loved one is finally accepted.
Maybe after he finds the artifact or key some sort of ancient evil is released such as a mummy or aliens, perhaps a zombie or manifestation of the main characters fears such as accepting that his lost family member is dead and will never come back.
Game parts
Game concept
Core game mechanics
Gameplay features
Gameplay breakdown
Project scope breakdown
Evaluation
Action figure The Action figure is an accurate representation of the game's protagonist that it is based on. it is a fully 3-dimen...
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Action figure The Action figure is an accurate representation of the game's protagonist that it is based on. it is a fully 3-dimen...
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Logo features prominently red, black and white. this shows a family connection while also showing that the company produces games for a m...
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Google docs presentation This is the presentation explaining my game.